private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_                                                                               
// Start up ;Items
private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_                                                                               
// Start up ;Items
private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_                                                                               
// Start up ;Items
private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_                                                                               
// Start up ;Items
private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_                                                                               
// Start up ;Items
private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_                                                                               
// Start up ;Items
private static final int resetDownTime	          = 1500;
private static final int positionDownTime	  = 30;
private static final int rotateDownTime	          = 300;
private static final int minimumDownTime	  = 150;
private static final int sleepTimeDecrement	  = 100;
private static final int initialPatternLength     = 4;
private Thread  memoryThread;
private int     cellWidth;
private int     cellHeight;
private int     numCellsOnSide;
private int     DownTime;
private int     next;
private int     currentX;
private int     currentY;
private int     pointX;
private int     pointY;
private int[][] pattern;
private int     patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log   ;
private log[][]  =
      { 
{ 
      };}_